CITY OF WONDER
it was the very first attempt from PLAYDOM in trying to show a progression of the world not only through enhancement but also through time and civilazation. Logo was designed by Gary Wu.
UI CHARACTERS
representing three different areas that needs to be managed during game play. left represents economy, middle represents war, and right represents culture
PROPORTION GUIDE
Proportion guide delivered to the outsource team to keep our historical caricature consistent with the outsource team.
Building concept
Established look and feel of building progression with specific material indication for each level.